Unreal Engine Developer
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København S
BLAST is a global esports media network delivering world class entertainment experiences to millions of viewers. Whether it be intimate broadcast studio shows, arena events, digital platforms or top-class multi-platform content, we create the most exciting, exhilarating and euphoric moments in esports. This includes BLAST Premier; a worldwide Counter-Strike: Global Offensive tournament where the best teams and brightest stars fight it out for a $2.5m total prize pool. This is a unique opportunity to join a new esports organization that has already achieved success - to be part of and ensure its growth.
The working environment in BLAST is characterized by a healthy mix of experience and technology led development opportunities across the entertainment field in esports, as well as the occasional moon shots. All existing within a young and vibrant environment within a company still early on its journey with plenty of room to help create impact and excel personally and professionally. Furthermore, you will become a part of a deeply diverse team in skills and backgrounds, coming from traditional sports, entertainment and esports.
The division
You will be joining a new division within BLAST focused on becoming a best-in-class innovative technology team that can solve a range of complex technology problems. Our technology work falls into two main areas: broadcast technology and consumer-facing software development. Whatever we do, our ambition is to elevate fans' experience: whether that be the broadcast they are watching or the platforms they are watching on.
The position and responsibilities
You will sit within a strong production development core team, lead by the System & Architecture Director & Director of Technology and work on a wide array of tasks such as broadcast graphics, XR studio technology and other R&D projects.
You will be working with our state-of-the-art equipment developing solutions to bring our broadcasts to the next level. We have 2300 sqm broadcast studio in Brøndby and have invested 20 million in equipment and hardware to build the studio of tomorrow. The solutions built here will be featured on our wide array of premium broadcasts shown live to millions of viewers. Which give you the possibility to test and showcase your work quickly.
As an Unreal Engine Developer you will:
It is imperative that you:
The working environment in BLAST is characterized by a healthy mix of experience and technology led development opportunities across the entertainment field in esports, as well as the occasional moon shots. All existing within a young and vibrant environment within a company still early on its journey with plenty of room to help create impact and excel personally and professionally. Furthermore, you will become a part of a deeply diverse team in skills and backgrounds, coming from traditional sports, entertainment and esports.
The division
You will be joining a new division within BLAST focused on becoming a best-in-class innovative technology team that can solve a range of complex technology problems. Our technology work falls into two main areas: broadcast technology and consumer-facing software development. Whatever we do, our ambition is to elevate fans' experience: whether that be the broadcast they are watching or the platforms they are watching on.
The position and responsibilities
You will sit within a strong production development core team, lead by the System & Architecture Director & Director of Technology and work on a wide array of tasks such as broadcast graphics, XR studio technology and other R&D projects.
You will be working with our state-of-the-art equipment developing solutions to bring our broadcasts to the next level. We have 2300 sqm broadcast studio in Brøndby and have invested 20 million in equipment and hardware to build the studio of tomorrow. The solutions built here will be featured on our wide array of premium broadcasts shown live to millions of viewers. Which give you the possibility to test and showcase your work quickly.
As an Unreal Engine Developer you will:
- Work with XR / AR technology
- Build integrations to other backend services
- Go wild, and amaze us with what is possible with this technology
- Build tools for production to use the systems
- Mainly focus on building out the engine of our systems with limited visual fidelity requirements and mostly proof of concept.
It is imperative that you:
- Have extensive experience working in Unreal Engine
- Experience with XR/AR real world integration is a big plus, such as XR broadcast studios or other digital to real world integrations.
- Experience in implementing backend services
Information og data
Denne ledige stilling har jobtypen "Øvrige", og befinder sig i kategorien "Øvrige stillinger".
Arbejdsstedet er beliggende i København S.
Jobbet er oprettet på vores service den 1.11.2021, men kan have været deaktiveret og genaktiveret igen.
- Øvrige
- København S
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Statistik over udbudte jobs som øvrige i København S
Herunder ser du udviklingen i udbudte øvrige i København S over tid. Bemærk at jobs der ikke har en bestemt geografi ikke er medtaget i tabellen. I den første kolonne ser du datoen. I den næste kolonne ser du det samlede antal øvrige.
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Statistik over udbudte øvrige i København S over tid
Dato | Alle jobs som øvrige |
---|---|
24. december 2024 | 76 |
23. december 2024 | 76 |
22. december 2024 | 75 |
21. december 2024 | 75 |
20. december 2024 | 81 |
19. december 2024 | 78 |
18. december 2024 | 71 |
17. december 2024 | 71 |
16. december 2024 | 80 |
15. december 2024 | 84 |
14. december 2024 | 83 |
13. december 2024 | 82 |
12. december 2024 | 76 |
11. december 2024 | 77 |
10. december 2024 | 77 |
9. december 2024 | 76 |
8. december 2024 | 74 |
7. december 2024 | 73 |
6. december 2024 | 72 |
5. december 2024 | 75 |
4. december 2024 | 79 |
3. december 2024 | 72 |
2. december 2024 | 71 |
1. december 2024 | 75 |
30. november 2024 | 81 |
29. november 2024 | 81 |
28. november 2024 | 76 |
27. november 2024 | 78 |
26. november 2024 | 78 |
25. november 2024 | 75 |
24. november 2024 | 74 |